A guy passionate about everything related to CGI. When I first faced a 3D modeling software (back in 2012), I knew what I wanted to do as a profession, and since then I've rarely stopped. I've studied several areas related to it, from modeling, to photogrammetry techniques, to coding (UE4 Blueprint, basics of C++, C# and more recently some Python), to animation, cinematics, game development, etc.
I've developed and released my own mobile game idea, and been part of some really awesome projects along the way. What may seem as a lack of focus is actually my endless pleasure in learning the most I can, because I feel like it makes a huge difference being able to have different perspectives over the same issue. I love solving problems and being challenged.