Website powered by

Schloss Neuschwanstein, Schwangau - Germany

This castle is a nineteenth-century Romanesque Revival palace on a rugged hill above the village of Hohenschwangau near Füssen in southwest Bavaria, Germany.

Well, this is the most complex and largest structure I've modeled so far, and it has been a real challenge to keep up with the details, but it's amazingly satisfying to see it coming to life after so much work! I'm still a newbie in Unity and SpeedTree, so it might be eventually improved from this point; also, I might soon try to recreate it in UE4 as well!

Poly-count (without the terrain): 300.529

Unity 5 - Final Scene

Unity 5 - Final Scene

Unity 5 - Final Scene

Unity 5 - Final Scene

Unity 5 - Final scene with FPSController

Unity 5 - Final scene with FPSController

Unity 5 - Final scene with FPSController

Unity 5 - Final scene with FPSController

Unity 5 - Final scene with FPSController

Unity 5 - Final scene with FPSController

Unity 5 - Final scene with FPSController

Unity 5 - Final scene with FPSController

Unity 5 - Final scene with FPSController

Unity 5 - Final scene with FPSController

Unity 5 - Final scene with FPSController

Unity 5 - Final scene with FPSController

Unity 5 - Final scene with FPSController

Unity 5 - Final scene with FPSController

Unity 5 - Final scene with FPSController

Unity 5 - Final scene with FPSController

Unity 5 - Final scene with FPSController

Unity 5 - Final scene with FPSController

Unity 5 - Final bonus scene

Unity 5 - Final bonus scene

3DS Max - Texturing completed, with some updates on a few points of the mesh.

3DS Max - Texturing completed, with some updates on a few points of the mesh.

3DS Max - Half the castle texturized.

3DS Max - Half the castle texturized.

3DS Max - The final model of the castle, without textures yet and the terrain and road will be refined later on.

3DS Max - The final model of the castle, without textures yet and the terrain and road will be refined later on.

3DS Max - The frontal part finished, and some major blocking going on back there.

3DS Max - The frontal part finished, and some major blocking going on back there.