Website powered by

UE4 - Alexander Nevsky Cathedral, Tallinn - Estonia

I think it took something around 8 months to make this (I just worked on this once in a while during this time), only focusing more on the past month or so (otherwise I would not finish this anytime soon hahaha). Everything on the scene, from the modeling to lightning was made by me, as a form of learning more about UE4. I learned A LOT regarding Materials, Blueprints and Lightning inside the engine, as well as how to make materials on Substance Designer (all streets' textures were made there), and other overall workflow improvements. Totally worth the effort! :)

The images didn't have any major photoshop enhancement, just some sharpening and mild tone adjustments; the overall quality is 100% from Unreal Engine.

UE4 - Alexander Nevsky Cathedral, Tallinn - Estonia

The last models before finishing the scene!

The last models before finishing the scene!

Water puddle added to the main shader.

Water puddle added to the main shader.

Material for the stone walls that surround the plaza.

Material for the stone walls that surround the plaza.

Whole plaza blocked out and ready for optimization/implementation!

Whole plaza blocked out and ready for optimization/implementation!

Night setup, 'cuz it's cooler

Night setup, 'cuz it's cooler

First glance at the cathedral inside UE4

First glance at the cathedral inside UE4

Base model of the church ready, inside Substance Painter.

Base model of the church ready, inside Substance Painter.

High-poly model's topology.

High-poly model's topology.

High-poly model made in 3DSMax.

High-poly model made in 3DSMax.