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Unity - Melting Point - Mobile Game

Google Play: https://play.google.com/store/apps/details?id=com.EmersonRosa.MeltingPoint
iOS: Soon (fixing some bugs and finishing bureacracy still)

A while ago, after releasing a mobile game developed in Unreal Engine (also personal project), I've decided I would learn Unity for these, not because it can't be done in Unreal, but mainly because UE is a bit of overkill considering the visual style I go for on my mobile games...

I think now it has been close to one year learning Unity and C# during my spare time (close to 6 months on this game).

As shown in the images:
- 3D models were made in Blender (exported automatically with a tool I've wrote using Python);
- UI interfaces and icon were drawn in Inkscape;
- Visual Studio Code for the coding of the 51 scripts in C#;
- Unity to put it all together.

Although the game looks simple, I always learn a lot from these small personal projects, not only by learning coding concepts I wasn't familiar before, but also when looking for new optimization techniques or ways to make the workflow simplier and more modular.

Where credit is due, the inuit hunter model was done by Vinícius Inácio, as a mean of practicing his low-poly modeling skills. Good job there! 😄

Unity's workflow differs a lot from UE's, but overall, I've been loving it. Already putting together some ideas for the next ones! 😁